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Fundamentals of Network Game Development

Fundamentals of Network Game Development

Inbunden bok. Course Technology Cengage Learning. 2009. 316 sidor.

Mycket gott skick. Format 24 x 19,5 cm Vikt 815 g.
ENGELSK TEXT. Inbundet laminatband. "Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections - design, design and development, and development - the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games." // Ryggen på framsidans nedre del har en reva, inlagan är mycket fin. Utnyttja gärna inrikes ENHETSFRAKTEN för beställning av flera av mina böcker samtidigt.

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Förlagsfakta

ISBN
9781584505570
Titel
Fundamentals of Network Game Development [Elektronisk resurs]
Författare
Lecky-Thompson, Guy W.
Förlag
Course Technology PTR
Utgivningsår
2008
Språk
English